Otherwise you will likely struggle to enforce it. Discuss and decide how you’re going to organize your Blueprints as a group. Take from this what you find useful, but most importantly talk to your team. I encourage you to find a system that works for you. It is still something I am figuring out for myself, so where appropriate I will try to explain some of the rules I have abandoned along the way, and why I decided they were no longer helpful. The following tips are the lessons I have learned and the rules I follow personally when working within Blueprint. No one is going to thank you for wasting their time figuring out your mess. This is especially true if you’re working with other people. At the top of some dedicated time to work on your project, if you have to take an additional few minutes to untangle the wires and figure out what you were doing the last time you opened your project, you’re going to end up with hours of lost production time over the course of the game’s lifecycle. Messy graphs with no structure and inconsistent style are difficult to read, and even more difficult to work with. The reason we should all be organizing and maintaining our Blueprints so diligently is for both clarity and collaboration. I know I have! A Blueprint graph I made in 2015. I like to think we’ve all been responsible for this kind of mess at one time or another. It’s that special kind of ‘spaghetti’ that can take hours to unravel. However, before we get into the details I think it’s important to quickly cover why all of this is such a big deal. Consider third-party plugins (list included)īy adopting a combination of these techniques your Blueprint graphs will be far more legible (absolutely critical if you’re working with other people) and easily extended as you continue to add functionality to your game.Use functions for repeated sections of code.Collapse your graphs into manageable groups.Use fewer nodes to achieve the same goal. ![]() Keep your wires tidy with reroute nodes.Here are the best 10 tips I’ve found for keeping your Blueprints organized: Keeping your Blueprint graphs neat and tidy is not difficult, but it does require a solid understanding of best practices within the editor, knowledge of the toolset the engine provides, and consistent effort to maintain your graphs so things don’t get out of hand. However this doesn’t mean it can’t get messy, complicated, or confusing at times, and maintaining your code is important no matter what development environment you’re using. Fortunately, Unreal Engine’s visual scripting language Blueprint has lowered the barrier of entry and made it easier than ever to create your own game logic. Writing code within the framework of a modern game engine can seem like a daunting prospect.
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